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Aminet 41
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Aminet 41 (2001)(Schatztruhe)[!][Feb 2001].iso
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f_info.txt
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2000-10-10
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# File: f_info.txt
# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.
# Note that terrain feature zero contains the "darkness" picture.
# Version stamp (required)
V:0.5.0
#N: index: name
#G: ASCII char used to represent the feature: color symbol
#M: index of the feature whose display this feature uses.
# 0x00 --> nothing
N:0:nothing
G: :w
# 0x01 --> open floor
N:1:open floor
G:.:w
# 0x02 --> invisible trap (drawn as open floor)
N:2:invisible trap
G:.:w
M:1
# 0x03 --> glyph of warding
N:3:glyph of warding
G:;:y
# 0x04 --> open door
N:4:open door
G:':U
# 0x05 --> broken door
N:5:broken door
G:':U
# 0x06 --> up stairs (perm)
N:6:up staircase
G:<:w
# 0x07 --> down stairs (perm)
N:7:down staircase
G:>:w
# 0x08 --> special dungeon feature -- lava
N:8:lava
G:#:r
# 0x09 --> special dungeon feature -- water
N:9:water
G:.:b
# 0x0A --> special dungeon feature -- tree
N:10:trees
G:+:g
# 0x0B --> shop -- temple (old)
N:11:Temple
G:4:g
# 0x0C --> shop -- alchemist (old)
N:12:Alchemy Shop
G:5:b
# 0x0D --> shop -- magic shop (old)
N:13:Magic Shop
G:6:r
# 0x0E --> shop -- black market (old)
N:14:Black Market
G:7:D
# 0x0F --> shop -- home (old)
N:15:Home
G:8:y
# 0x10 --> visible trap -- trap door. Level 2 and below.
# This location is hard-coded, to prevent trap doors on quest levels.
N:16:trap door
G:^:w
# 0x11 --> visible trap -- pit. Level 2 and below.
N:17:pit
G:^:u
# 0x12 --> visible trap -- stat-reducing dart. Level 8 and below.
N:18:dart trap
G:^:r
# 0x13 --> visible trap -- discolored spot. Level 5 and below.
N:19:discolored spot
G:^:s
# 0x14 --> visible trap -- gas, with various possible effects. Any level.
N:20:gas trap
G:^:g
# 0x15 --> visible trap -- rune -- summoning. Level 3 and below.
N:21:strange rune
G:^:o
# 0x16 --> visible trap -- dungeon alteration. Level 20 and below.
N:22:strange rune
G:^:U
# 0x17 --> visible trap -- various (mostly rather nasty) traps. Level 40 and below.
N:23:hex
G:^:v
# 0x18 --> visible trap -- move player. Any level.
N:24:shimmering portal
G:^:b
# 0x19 --> visible trap -- arrow, bolt, or shot trap. Level 4 and below.
N:25:murder hole
G:^:W
# 0x1A --> visible trap -- unused
N:26:????
G:^:r
# 0x1B --> visible trap -- unused
N:27:????
G:^:r
# 0x1C --> visible trap -- unused
N:28:????
G:^:g
# 0x1D --> visible trap -- unused
N:29:????
G:^:g
# 0x1E --> visible trap -- unused
N:30:????
G:^:g
# 0x1F --> visible trap -- Created only by Rogues. Only one may exist at a time.
N:31:monster trap
G:^:y
# 0x20 --> locked door (power 0)
N:32:door
G:+:U
M:32
# 0x21 --> locked door (power 1)
N:33:locked door
G:+:U
M:32
# 0x22 --> locked door (power 2)
N:34:locked door
G:+:U
M:32
# 0x23 --> locked door (power 3)
N:35:locked door
G:+:U
M:32
# 0x24 --> locked door (power 4)
N:36:locked door
G:+:U
M:32
# 0x25 --> locked door (power 5)
N:37:locked door
G:+:U
M:32
# 0x26 --> locked door (power 6)
N:38:locked door
G:+:U
M:32
# 0x27 --> locked door (power 7)
N:39:locked door
G:+:U
M:32
# 0x28 --> jammed door (power 0)
N:40:jammed door
G:+:U
M:32
# 0x29 --> jammed door (power 1)
N:41:jammed door
G:+:U
M:32
# 0x2A --> jammed door (power 2)
N:42:jammed door
G:+:U
M:32
# 0x2B --> jammed door (power 3)
N:43:jammed door
G:+:U
M:32
# 0x2C --> jammed door (power 4)
N:44:jammed door
G:+:U
M:32
# 0x2D --> jammed door (power 5)
N:45:jammed door
G:+:U
M:32
# 0x2E --> jammed door (power 6)
N:46:jammed door
G:+:U
M:32
# 0x2F --> jammed door (power 7)
N:47:jammed door
G:+:U
M:32
# 0x30 --> secret door
N:48:secret door
G:#:w
M:56
# 0x31 --> pile of rubble
N:49:pile of rubble
G:::w
# 0x32 --> magma vein
N:50:magma vein
G:%:s
# 0x33 --> quartz vein
N:51:quartz vein
G:%:w
# 0x34 --> magma vein + treasure
N:52:magma vein
G:%:s
M:50
# 0x35 --> quartz vein + treasure
N:53:quartz vein
G:%:w
M:51
# 0x36 --> magma vein + known treasure
N:54:magma vein with treasure
G:*:o
# 0x37 --> quartz vein + known treasure
N:55:quartz vein with treasure
G:*:o
# 0x38 --> granite wall -- basic
N:56:granite wall
G:#:w
# 0x39 --> granite wall -- inner
N:57:granite wall
G:#:w
M:56
# 0x3A --> granite wall -- outer
N:58:granite wall
G:#:w
M:56
# 0x3B --> granite wall -- solid
N:59:granite wall
G:#:w
M:56
# 0x3C --> permanent wall -- basic (perm)
N:60:permanent wall
G:#:w
# 0x3D --> permanent wall -- inner (perm)
N:61:permanent wall
G:#:w
M:60
# 0x3E --> permanent wall -- outer (perm)
N:62:permanent wall
G:#:w
M:60
# 0x3F --> permanent wall -- solid (perm)
N:63:permanent wall
G:#:w
M:60
# 0x40 --> shop -- general store (perm)
N:64:General Store
G:1:U
# 0x41 --> shop -- armoury (perm)
N:65:Armoury
G:2:s
# 0x42 --> shop -- weapon shop (perm)
N:66:Weapon Smiths
G:3:w
# 0x43 --> shop -- temple (perm)
N:67:Temple
G:4:g
# 0x44 --> shop -- alchemist (perm)
N:68:Alchemy Shop
G:5:b
# 0x45 --> shop -- magic shop (perm)
N:69:Magic Shop
G:6:r
# 0x46 --> shop -- black market (perm)
N:70:Black Market
G:7:D
# 0x47 --> shop -- home (perm)
N:71:Home
G:8:y
# 0x48 --> shop -- bookstore (perm)
N:72:Bookstore
G:9:o